The Role of Gamification in Employee's Learning and Development at Kirana Friends (Record no. 40165)

MARC details
000 -LEADER
fixed length control field 00464nam a22001337a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241113b |||||||| |||| 00| 0 eng d
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number SUM/2024/HRM/PG1495
245 ## - TITLE STATEMENT
Title The Role of Gamification in Employee's Learning and Development at Kirana Friends
Statement of responsibility Jyortika Raut
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc Mumbai
Name of publisher, distributor, etc SFIMAR
Date of publication, distribution, etc. SUM/2024
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element HRM
654 ## - SUBJECT ADDED ENTRY--FACETED TOPICAL TERMS
Focus term The Role of Gamification in Employee's Learning and Development at Kirana Friends
720 ## - ADDED ENTRY--UNCONTROLLED NAME
Name Neha Kothari
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Project Report
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Koha normalized classification for sorting Not for loan Koha collection Koha itemnumber Location (home branch) Sublocation or collection (holding branch) Date acquired Koha issues (times borrowed) Piece designation (barcode) Koha date last seen Price effective from Koha item type
    Dewey Decimal Classification   SUM_2024_000000000000000_HRM_PG1495   PGDM Project Report 79553 St. Francis Institute of Management and Research St. Francis Institute of Management and Research 11/13/2024   PG1495 11/13/2024 11/13/2024 Project Report